What Should I Gear Up in Clash of Clans UPDATED

What Should I Gear Up in Clash of Clans

Gearing Up defenses is a new characteristic for your Dwelling Village that was introduced in the May 2017 Update.  These upgrades are unlocked through your Builder Base.

Here I will be showing you what the geared up defenses can exercise, how to use them and if it's worth it to upgrade.

Gear Up Defenses in Clash of Clans

The Builder Base offers neat new defenses that work similar to the skilful quondam defenses nosotros know and love, but with a few differences. At that place's a Double Cannon that shoots bursts for massive damage. Archer Towers that can switch modes for either faster shooting or longer range shooting. A Multi Mortar which shoots 5 projectiles instead of i unmarried projectile.

At present you can as well unlock these cool new features in your Home Village if you have upgraded to a sure Level of the Double Cannon, Archer Tower or Multi Mortar in your Builder Base.

One time you attain that level, yous'll exist able to select the Gear Upward selection in your defense and the Master Builder from your Builder Base will come over to your Home Village and upgrade information technology.

Please notation! During that time you won't be able to practise upgrades in your Builder Base of operations as your Primary Builder will be busy in your Home Village!

I know that very few accept been doing the gearing upwardly then far. Many of us simply focus on upgrading the Builder Base of operations and not having the Master Builder there for two days is just too much of a sacrifice.

Also, yous'llonly able to Gear Up one single defence force right now.In other words, you tin can't gear up all your Cannons to become Double Cannons, merely one of them. So make sure that you exercise it on the Cannon with the highest level y'all have!

Attention! Gearing up will allow you to switch the defence, that doesn't mean y'all tin can't utilize a geared up defense in the original way!

Double Cannon Fix

The first defense you tin gear upwardly in your Abode Village is your Cannon to go a Double Cannon.

I don't think that anybody out there will say that this does not look pretty cool, but is information technology as cool every bit it looks?

The investment of i.5 million Gold is not that much, only that doesn't mean it will bring you lot such a big advantage. Let's have a look at the stats compared to a regular Cannon:

  • It shoots 4 Bursts instead of a single shot (each one deals the same impairment as a regular Cannon)
  • It shoots every one.6 seconds (instead of 0.eight seconds, so simply shooting half as frequently)
  • Range goes down to 7 (from 9 the regular Cannon has)

Then lesser line it deals 4 times the damage, half equally often – giving it a DPS that is DOUBLE the regular Cannon.

On paper, this should be worth the gearing upwards, but the longer time between shots and lower range is a problem. You know the Double Cannon from your Architect Base of operations as being a strong defense, simply there it has to deal will a lower number of troops compared to attacks in your Abode Hamlet.

The decision here is that the slower shooting rate doesn't make it that much more powerful and it's often times not able to deal more damage than the regular Cannon. What I tin definitely say is that it's nil y'all want to take on the outside of your base as the range is a real deal breaker.

I really recommend this video that will show yous all the details in direct comparing. Yous'll become a fast idea that the Double Cannon is a "nice-to-have right now, but

I'grand sure that information technology will get more powerful in the time to come" when Supercell brings in more gearing up into the game.

Archer Tower Gear up

Gearing up the Archer Tower is a lot more effective than the Double Cannon every bit it will add together a lot of DPS by shooting faster at a lower range. This will help massively by protecting the center expanse of your base confronting many smaller troops.

The fast fashion for the Archer Tower will modify the stats this way:

  • Range goes down to vii tiles (from x tiles)
  • Shooting speed volition be double as fast (0.25 sec instead of 0.5 sec)

On paper, this means double the damage output and only 30% range reduction. *Edit (cheers to Christophe for pointing that out): The area covered past the fast shooting Archer Belfry is a little bit less than one-half of the normal Archer Tower with double the speed making information technology the aforementioned DPS on paper

I still like this choice on an Archer Tower on the inside of my base where I tin appreciate the faster impale charge per unit confronting cleaning troops. Applied in real defenses this works peachy for an Archer Belfry located on the within of the base where information technology will non be destroyed that fast.

Unlike the Double Cannon, this is a very practiced defensive option for your base so you should do it – despite the fact that it will take 7 whole days for your Main Builder to complete the gearing up process.

I recommend you lot to practise it if you're focusing on your Home Hamlet, for those who switched over to prioritize the Builder Base the 7 days downtime for the Master Builder is besides much.

You lot tin picket some live action on the effectivity here in the beginning of this video:

Multi Mortar Gear Up

Y'all need a Builder Hall Level 8, a Multi Mortar Level viii and yous need to be Town Hall x or higher to gear up your regular Mortar to go a Multi Mortar.

The Burst Fashion of the Mortar will shoot three shots of Mortar shells (the Multi Mortar in the Architect Base has 4 guns and fires 4 bursts).

Now here comes the bargain – the damage of the Multi Mortar is the same as the regular Mortar and all other parameters are also the same – basically it will only dissever the damage of one Mortar trounce into iii ones.

How is this helpful? Short and brief, information technology'due south not at all!

The Multi Mortar can't have downwardly a Skeleton with total wellness with ane hitpoint and the pushback volition often enough also push troops out of range of the side by side shell so the chances of dealing less impairment than a regular Mortar are higher than you lot would remember.

In this picture you lot can meet the proof that Skeletons survived all 3 hits from the Multi Mortar just because the 1st hit pushed them out of the harm radius of the 2nd & third hit!

This makes it to a cool-looking waste of time and resource and y'all shouldn't gear it upwardly before you have washed everything else with your Primary Architect…

Conclusion

Gearing up is but a prissy gimmick right now, but it has the power to become a mighty function of your base defence in the future. Supercell already stated that they were intentionally underpowering these for the start every bit they desire to slowly introduce this into the game, but I hope they will at least give them a little more power to go far worth the trouble 🙂

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What Should I Gear Up in Clash of Clans UPDATED

Posted by: richardowittionfe.blogspot.com

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